DayZ init_random example 1
A focused sample showing how the init_random flag changes entity counts and variation in a DayZ event definition.
Events.xml flags init_random explained
<event name="AnimalSpawn"> <nominal>10</nominal> <min>5</min> <max>10</max> <lifetime>1800</lifetime> <saferadius300</saferadius> <distanceradius2000</distanceradius> <cleanupradius500</cleanupradius> <flags deletable="1" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapreolusCapreolus"/> <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CapreolusCapreolusF"/> </children> </event>
Behaviour with init_random="1"
- Number of Animals: Dynamically varies between min and max.
- Variation: Animals appear less uniform in placement.