Placement, flag and movement records

Build, Flag, Glitch and Teleport Feeds

These feeds keep base activity readable in Discord: normal building and dismantling in Build Feed, watched item categories in Glitch Feed, flag raised and lowered records in Flag Feed and configured teleporter movement in Teleport Feed.

What each placement feed shows

Build Feed

Build Feed is the main construction history for the server. It posts the base actions that normally matter to owners: build, dismantle, destroy, place, dig in, dig out, mount, pack and fold. That means a gate being built, a wall being dismantled, a camo net being mounted, a tent being packed or a placed item being folded can all land in one readable Discord trail instead of staying buried inside raw ADM lines.

The post is built from the log entry, so it can show the player, action, object or structure part, time, and the location style the owner has enabled. It is useful for base disputes because it records the sequence of construction and teardown, not just the final state of the base.

Legion build feed event showing a player placement record
Build Feed turns base actions into Discord posts with player, object, action, target/tool, time and location context.
Legion placement feed example
Regular build history keeps the normal base timeline together: placed parts, dismantles, destroyed pieces, packed tents, folded items and other construction actions.
Legion build and dismantle feed example
Build and dismantle output keeps both sides of base changes visible in the same feed.

Glitch Feed

Glitch Feed is not a second build feed and it is not an automatic cheat accusation. It is a filter that takes selected watched item groups out of Build Feed and sends them somewhere cleaner. When a log line is still a build or placement action, but the item looks like a generator, kit, tent, trap, barrel, fireplace or garden plot, Legion can move that post into the Glitch Feed channel.

That split matters because normal Build Feed stays useful for walls, gates, dismantles, packs and folds, while staff can keep one channel open for items that are commonly involved in stacking, clipping, exploit setups, suspicious traps or repeated placement spam. The owner decides which groups are watched, so a strict raid server can watch traps and kits while a casual server might only watch gardens or fireplaces.

Legion placement log example
Placement records show the object and action, then Glitch Feed settings decide whether a watched item should be pulled out of the regular build channel.
Legion landmine placement log example
Watched item groups keep suspicious placements separate without turning every build post into a staff alert.

Flag Feed

Flag Feed only cares about flags being raised or lowered. It keeps those records away from general building noise so the same signal can be used for different server rules. Some owners treat a lowered flag as a raid warning. Some use raised and lowered flags as Conquest progress. Others use it for faction war alerts, territory ownership, base claim audits or event notifications.

Because flag posts are isolated, a server can send them to a staff channel, public faction channel or Conquest channel without dragging every wall build and dismantle along with it.

DayZ Chernarus flag icon
Flag Feed isolates raised and lowered flag actions so the signal can be used for raid warnings, Conquest, faction wars or territory ownership.
Legion conquest flag map example
Flag events can also support territory-style views when the server uses Conquest or faction rules.

Teleport Feed

Teleport Feed records configured teleporter movement. When a player uses a generated teleporter setup, the server log shows the move from one marker to another, and Legion turns that into a Discord post showing who moved and where the movement came from and went to.

It is mainly for owner-made travel systems: trader hubs, event rooms, safe-zone exits, arena portals, faction transport or admin-made map routes. It gives owners an audit trail for fast movement that would otherwise look like a player suddenly appeared somewhere else.

Legion teleporter feed example
Teleport posts keep generated travel systems auditable from Discord.

How Legion turns log lines into the right feed

DayZ writes building, placement, flag and teleport activity into the server log. Legion watches those log updates, recognises the type of line, then formats the useful parts for Discord: the player, action, item or structure, time and location output. Owners do not need to read raw log syntax to see that a player dismantled a wall, packed a tent, lowered a flag or used a teleporter.

After Legion recognises a build-style line, it checks the item name before posting. If the item belongs to an enabled Glitch Feed group, that record goes to Glitch Feed. If it is normal construction, it stays in Build Feed. Flag raised/lowered lines skip that build split and go to Flag Feed. Teleport lines go to Teleport Feed because they describe movement created by teleporter files, not normal walking, driving or combat movement.

This keeps each Discord channel useful. The build channel stays as the base timeline. The glitch channel becomes the item-watch channel. The flag channel becomes the territory or event signal. The teleport channel becomes the movement audit for custom travel systems.

Why owners split the placement feeds

Build Feed stays readable

Build-heavy servers can produce a lot of lines. Keeping normal build, dismantle, destroy, place, dig, mount, pack and fold actions together gives admins a clean base history without turning every watched object into an urgent staff post.

Glitch Feed gets staff attention

Repeated garden plots, fireplace stacking, generator placement, trap setup, barrels, tents and kit spam can be watched separately. Staff can leave the channel muted for normal days or keep it active during raids, wipe openings and rule-enforcement periods.

Flag Feed can serve different rule sets

A lowered flag can mean a raid warning on one server, Conquest scoring on another, and faction-war pressure on another. The separate feed lets the same DayZ flag action be routed to the audience that needs it.

Settings that control each part

Feed Channel setting Output setting
Build Feed /settings channel assign → Build Feed /settings configure locationsbuild controls whether build posts show full map links, near-only text, no map link, near-without-link or no location output.
Glitch Feed /settings channel assign → Glitch Items or the optional channel on glitchfeed config. /settings configure glitchfeed toggles generators, kits, tents, traps, barrels, fires and gardens. /settings configure locationsglitch controls how much location detail those separated posts include.
Flag Feed /settings channel assign → Flag Feed /settings configure locationsflag controls how flag raise/lower locations are shown, which matters when the same feed is used for public raid warnings, private staff alerts or Conquest scoring.
Teleport Feed /settings channel assign → Teleport Feed /settings configure locationsteleports turns teleport location output on or off. /generate teleports file controls the generated teleporter objects that create the log lines this feed later reports.

Command paths

Command Options Use
/settings channel assign
option: Build Feed, Flag Feed, Glitch Items or Teleport Feed; channel: destination channel. Routes each feed to the channel staff actually watch.
/settings configure locations
build, flag, glitch: On, Off, Both, Near, No Link or Near No Link; teleports: On or Off. Controls how much location detail posts for each placement feed.
/settings configure glitchfeed
generators, kits, tents, traps, barrels, fires, gardens: On or Off; optional channel. Chooses exactly which placement groups are separated into Glitch Feed.
/generate teleports file
spawner_file, teleport_item, safe_item, optional teleport_name. Builds a supported teleport file from Object Spawner markers.

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