Build Feed
Build Feed covers the ordinary base-building trail: players building parts, dismantling, destroying, placing objects, digging in or out, mounting items, packing, folding and similar placement actions that appear in the DayZ logs.
Placement, flag and movement records
These feeds keep base activity readable in Discord: normal building and dismantling in Build Feed, watched item categories in Glitch Feed, flag raised and lowered records in Flag Feed and configured teleporter movement in Teleport Feed.
Build Feed covers the ordinary base-building trail: players building parts, dismantling, destroying, placing objects, digging in or out, mounting items, packing, folding and similar placement actions that appear in the DayZ logs.
Glitch Feed lets owners pull selected item groups out of the normal Build Feed. Generators, kits, tents, traps, barrels, fireplaces and garden plots can be watched in their own channel so staff can monitor common abuse points without burying normal construction posts.
Flag Feed isolates flag raised and lowered actions. Some servers use it as a raid warning, some use it for Conquest mode, and others use it for faction war notifications or territory ownership records.
Teleport Feed records players moving through configured teleporters, showing the movement from the source marker to the destination marker so event routes, trader hubs and travel rooms do not disappear into raw logs.
Legion reads the server log files as they update and looks for the DayZ lines that describe building, placement, flag and teleport activity. Instead of posting the raw line, it pulls out the player name, item name, action, location and timestamp, then sends the result to the feed channel assigned for that record type.
When a placement line matches one of the enabled Glitch Feed item groups, Legion sends that record to the Glitch Feed channel instead of letting it disappear among normal build activity. This does not automatically mean the player cheated; it gives staff a clean channel for items that commonly need a closer look.
Regular walls, gates, tents, dismantles, folds, packs and placements can stay in the build channel where admins expect normal construction history.
Watched item categories can go to a staff channel so repeated garden plots, fireplace stacking, trap placement or kit/generator spam is easy to review.
Flag raises and lowers can be used as raid alerts, Conquest progress, faction war notices or base claim records without mixing them into every other build action.
| Feed | Channel setting | Output setting |
|---|---|---|
| Build Feed | /settings channel assign → Build Feed |
/settings configure locations → build
controls exact, near, no-link or disabled location output. |
| Glitch Feed | /settings channel assign → Glitch Items or the
optional channel on glitchfeed config. |
/settings configure glitchfeed toggles generators,
kits, tents, traps, barrels, fires and gardens; glitch controls location output. |
| Flag Feed | /settings channel assign → Flag Feed |
/settings configure locations → flag
controls how flag raise/lower locations are shown. |
| Teleport Feed | /settings channel assign → Teleport Feed |
/settings configure locations → teleports
turns teleport location output on or off. |
| Command | Options | Use |
|---|---|---|
/settings channel assign |
option: Build Feed, Flag Feed, Glitch Items or Teleport Feed;
channel: destination channel. |
Routes each feed to the channel staff actually watch. |
/settings configure locations |
build, flag, glitch: On, Off, Both,
Near, No Link or Near No Link; teleports: On or Off. |
Controls how much location detail posts for each placement feed. |
/settings configure glitchfeed |
generators, kits, tents,
traps, barrels, fires, gardens: On or Off;
optional channel. |
Chooses exactly which placement groups are separated into Glitch Feed. |
/generate teleports file |
spawner_file, teleport_item,
safe_item, optional teleport_name. |
Builds a supported teleport file from Object Spawner markers. |