Combat and activity records

Killfeed, PVE, Hit, Connection and Unconscious Feeds

Legion turns DayZ server logs into Discord posts for combat, deaths, player movement into the server and unconscious events, then lets owners decide which channels show exact locations, nearby areas or no location links.

What each feed shows

Killfeed

PVP kill posts show who killed who, the weapon, distance, time, location output and the linked player context Legion can safely display. These records also feed player stats, leaderboards, streaks, headshots and longest-kill tracking.

Hit Feed

Hit Feed catches damage lines before they become kills. Staff can see who hit who, weapon or damage source where available, health change, distance and the logged position. It is useful for damage disputes, suspected third-partying and checking whether a fight started inside a protected area.

PVE Feed

PVE Feed separates deaths not caused by another player: infected, animals, explosions, landmines, suicide, fall damage and other server-side death causes. PVE servers use it for rule enforcement, while PVP servers use it to explain deaths that did not belong in the killfeed.

Connect Feed

Connect Feed records players joining, disconnecting and reconnecting. Owners use it to see who came back after combat, who is repeatedly reconnecting and whether a player was online around the time of a report.

Unconscious Feed

Unconscious Feed posts knockouts separately from full deaths. It gives staff a cleaner view of non-lethal fight outcomes, rubber-bullet style events, risky base raids and players being knocked out before a later kill or revive.

Legion PVP kill feed example
PVP kill posts are readable Discord records, not raw log lines.
Legion PVP hit feed example
Hit Feed helps staff review damage before, after or without a kill.
Legion PVE death example
PVE deaths stay out of the PVP killfeed and keep the death reason visible.
Legion connection feed example
Connect and reconnect posts make login timing easier to check from Discord.
Legion unconscious feed example
Unconscious records keep knockouts separate from normal kill and PVE death posts.
Legion reconnect feed example
Reconnect examples help staff spot repeat connection behaviour without opening the raw logs.

How the feeds work

Legion watches the server log files that Nitrado stores for the DayZ server. When a new line appears for a kill, hit, death, connect or unconscious event, Legion reads the useful parts of the line, matches the player records it already knows, formats the result and posts it to the assigned Discord channel.

Owners are not expected to read raw log syntax. The bot turns the log into a post with player names, time, item or weapon detail, distance when available, location output and links only when the location setting allows it.

Settings that control these feeds

Setting Controls Use
/settings channel assign Killfeed, PVE Feed, Hit Feed, Connections and Uncon Feed channel destinations. Separates public combat posts from staff-only damage, death and connection records.
/settings configure locations killfeed, pve, hit, connect and uncons location output. Choose exact output for staff channels or safer public output such as near/no-link where required.
/settings configure logo and /settings configure color Server embed image and embed colour. Keeps combat posts branded to the selected server instead of looking like generic bot output.
/settings channel create Automatic channel creation for selected feed types. Builds the Discord layout before feeds are assigned.

Command paths

Command Options Use
/settings channel assign
option: Killfeed, PVE Feed, Hit Feed, Connections or Uncon Feed; channel: destination channel. Routes each feed to the correct Discord channel.
/settings configure locations
killfeed, pve, hit, connect, uncons: On, Off, Both, Near, No Link or Near No Link. Controls how much location detail appears per feed.
/logs download kills
Current kill-only log download. Gives staff a file copy when a Discord post needs raw log backing.

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