Readable server evidence
Killfeed, PVE, hit, build, flag, connect and moderation output turn log activity into Discord records that staff can review without digging through raw files first.
Feature hub
Legion Killfeed is a DayZ Discord bot for console servers that turns Nitrado logs, server state, player records and owner settings into usable Discord workflows for staff and players.
Most Legion features rely on the same foundation: a connected Nitrado server, a linked Discord guild, assigned output channels and sensible location settings. Once that is in place, each feature can post its own records instead of pushing every record into one channel.
The grouped pages below are split by how owners actually use the bot: combat feeds for fights, placement feeds for base activity, player records for progression, maps for location visibility, moderation for evidence/enforcement, economy for linked-player money, tickets for private support and server tools for Nitrado/file work.
That is the point of using the bot instead of scattered helper tools: combat records, moderation evidence, status checks, economy actions and player-facing commands can all use the same server identity, channel routing and permission model.
Killfeed, PVE, hit, build, flag, connect and moderation output turn log activity into Discord records that staff can review without digging through raw files first.
Linked player identity lets stats, leaderboards, banking, bounties, tickets, Shoppi and staff lookups refer to the same Discord user and DayZ gamertag history.
Setup, server status, restarts, file helpers, object output and generated signs reduce the repeated server-admin work that usually sits outside Discord.
Killfeed, Hit Feed, PVE Feed, Connect Feed and Unconscious Feed turn combat, damage, death and connection logs into readable Discord posts, with per-feed location controls so public channels and staff channels do not need to show the same amount of detail.
Build Feed covers placements, dismantles, pack/fold actions and base work. Glitch Feed can isolate watched item categories. Flag Feed and Teleport Feed keep territory and generated movement records separate from ordinary construction history.
Player stats, linking, leaderboards, rank icons, heatmaps, pinmaps, players-online output and server status give staff and players a clear view of activity, progression, current presence and map pressure.
Log Feed, autobans, ban/whitelist/priority tools and Base Radar Alerts keep staff actions tied to log evidence without putting raw files, private checks or enforcement results in public feed channels.
Banking, games, bounties, tickets and Shoppi sit on top of linked players and assigned Discord channels, so player-facing features still connect back to real server records and owner-controlled settings.
Setup, settings, scheduler, Nitrado commands, file helpers, event files, teleport files and QR signs reduce repeated manual server-file work.
A feature can be working internally while nothing appears publicly because the channel was never assigned.
Exact coordinates belong in staff channels on many servers; public feeds can use near/no-link output.
Stats, leaderboards, economy, bounties, Shoppi and player lookups are cleaner when Discord users are linked to gamertags.