Features
What Legion Killfeed actually covers for a DayZ server
The public command list already covers 164 slash commands, but Legion goes
well beyond a basic command dump. It handles the DayZ server jobs people actually need to manage: killfeed
setup, raid visibility, account linking, moderation, trader control, Nitrado automation, and the website
tools that make file work faster.
Killfeed, PVP, PVE, and live map feeds
Legion turns DayZ log noise into readable Discord feeds for kills, PVP, PVE, uncons, connections, hits,
teleports, location events, and mixed-rule servers that need PVE defaults with specific PVP-enabled
zones, so staff and players can understand what happened without digging through raw files.
Heatmaps, ranks, score, and leaderboard pressure
It does not stop at a kill counter. Legion tracks score-driven standings, ranks, global and
server-specific leaderboards, mine/stats views, and heatmaps that show where activity, fights, and
damage are actually clustering.
Base radars, build hits, and raid visibility
Base radar channels, owner management, ignore lists, and build-focused visibility help keep raid alerts
tied to the right players and the right Discord channels instead of relying on scattered manual reports.
Flag map modes and event control
Flag map setup supports Faction Domination and Team Conquest with configurable locations, team labels,
channel assignment, and live event views, which makes it useful for structured faction events rather
than just casual feed posting.
Ticket setup covers the panel itself, welcome copy, styling, colours, refresh controls, and close flows
so staff support stays inside the same Discord instead of being split across separate bots and manual
embeds.
Linking, player identity, and account integrity
Linked accounts are what let stats, bank balances, ranks, and staff actions resolve to the correct
player. Legion keeps the Discord-to-gamertag relationship central so the rest of the system has
something reliable to work from.
Alt detector and device-based review
Alt detector is not just a label. Staff can search linked accounts, review associated records, ban or
unban connected accounts, and actively monitor persistence while using device IDs from RPT-side matching
when Multi Account Mitigation is not blocking them.
Autoban and moderation options for real abuse
Autoban controls cover whole-map enforcement, swimmers detected under 0.0, skywalking, whitelist
handling, zone-based exceptions, and other server-specific moderation cases, giving staff more than one
blunt switch when they need to tighten enforcement.
Discord permission split that matches staff jobs
Legion leans on Discord's own permission model so owner, admin, moderator, whitelister, trader, and
restart access can stay separated properly. That is a better fit for DayZ staff teams than flattening
every action into one overpowered bot role.
Economy, banking, trader, and Shoppi control
Banking, deposits, withdrawals, payments, robbing, work, fishing, daily rewards, trader pricing,
delivery points, carts, and Shoppi controls all sit inside the same system instead of forcing servers to
bolt on separate economy tools.
Fight commands, force fight, and community bait
Legion has serious admin tooling, but it also has memorable community features like /fight, /admin
force fight, /godmode, bounty play, and score-oriented event commands that keep the Discord active
instead of turning it into a dead admin panel.
Nitrado control, restart tasks, and schedule edits
Setup tokens, dashboard values, restart handling, damage windows, scheduled edits, and server state
control are all built in, so Legion can take care of the repetitive Nitrado jobs that usually chew up
admin time.
Legion also covers the file side of DayZ admin work with compare tools, validation, XML and JSON
helpers, gameplay editors, and cleaner upload and handling so server owners spend less time
wrestling files.
Teleport files, QR signs, and purpose-built utilities
Beyond feeds and moderation, there are practical helpers for teleport file generation, QR sign
generation, loadouts, weather, spawnable types, supply drop proxy setup, and other console-specific
tasks that usually end up being handled by scattered community tools.