DayZ Files Explained

A full DayZ file reference for console server owners. Choose a file for XML, JSON, economy, weather, events, spawn behaviour, map groups, and mission-side examples.

cfgeconomycore.xml

cfgeconomycore.xml explained

Defines CE root classes and default logging / dynamic-event values that bootstrap the economy system.

Core CE • 3 explanation cards

Open Bohemia GitHub

CE Bootstrap Defaults

  • The stock Chernarus file defines 8 root classes and 18 default values before the rest of the CE XML is processed.
  • Character-style roots in this file are SurvivorBase, DZ_LightAI.
  • Vehicle-style roots in this file are CarScript, BoatScript.
  • The default block includes dynamic-event seed values such as dyn_radius, dyn_smin, dyn_smax, dyn_dmin, and dyn_dmax, plus 11 CE logging toggles.

What The Main Rows Mean

  • rootclass name is the parent class family the Central Economy should scan and manage.
  • act="character" marks roots that represent spawned characters such as players, infected, or animals.
  • act="car" marks moveable vehicle families such as cars and boats.
  • reportMemoryLOD="no" tells the export/bootstrap layer not to rely on memory LOD reporting for that root class.
  • default name/value pairs are the CE bootstrap defaults that exist before per-file economy data like events.xml and types.xml are applied.

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