History

Legion Killfeed history

Legion Killfeed history, Soul's DayZ work, public records, and the evidence timeline behind the Kamikaze/Mathew source-code theft and harassment record.

The Soul - First Killfeed Attempts

Aggro PVP - #1 on Jeaber’s Killfeed leaderboards for 3 years!

Aggro PVP was where the most DayZ console players knew Soul from before Legion Killfeed. It had both DeathMatch servers and Full Map with heavy traffic, Aggro PVP achieved the longest run at the top of Jeaber’s DayZ Killfeed global leaderboard.

Soul's Aggro PVP held the #1 global server spot on Jeaber’s DayZ Killfeed leaderboard for several years. He had three servers inside the top 10 for kills and player activity. Aggro PVP NWAF, Aggro PVP Kamy, and Aggro PVP Full Map were visible beside the biggest console PvP communities in the scene.

That meant dealing with busy-server problems every day: population swings, combat arguments, staff trust, spawn tuning, economy balance, performance complaints, Discord structure, Nitrado limits, leaderboard pressure, and players expecting fixes.

Aggro PVP is the server-owner background where Soul learnt what all server owners experience, which gave him the path to build Legion Killfeed in a way that improves the admin experience in the most simple ways possible.

Greedy Peasant's Server Reviews - Tech Support from "Super Soul"

After DayZ and Discord Services (DaDS) started burning Soul out, so he majorly slowed down with the customers he took on.
The first server Soul was banned from was TheGreedyPeasant's "HELL IN LIVONIA" but it had been several years since then Soul stumbled into being Tech Support in TheGreedyPeasant’s community, from banned by the owner, to running his discord. This gave Greedy the freedom to focus on his server-review/promotion streams where he focused on positives to help promote servers, by doing this promotional gameplay it showed everyone all the brilliant servers and helped them find a server designed perfect to their style. Soul handled all of the Discord side: setting up channels & custom commands, organising server lists, recruiting new servers, moderating his peers, providing support, resolving community issues and technical questions in chat.

The nickname "SuperSoul" came from the community, Soul was always there to help as soon as anyone asked, he would fix the problem and even explain where they went wrong, until he kept getting pulled into arguments with trolls, most were just rage-baiting doing petty stuff.

The relationship cooled because the toxic groups started to cross into communities Soul was trying to help and the unpaid fixer role kept growing, it became not worth the hassle so Soul lost the passion and returned but to keeping to himself for a while.

DayZ Multi Tool

DayZ Multi Tool came from Soul linking up with JayJay after the D.M.A.E. and Law’s Killfeed circles brought the right people into the same space. It became a Discord-based DayZ reference and utility bot for item lookups, XML help, file explanations, and repeated server-owner questions.

The goal was to stop basic server knowledge being locked behind a few people. If someone needed an item name, file clue, spawn hint, category, or command example, DayZ Multi Tool gave them somewhere to start.

DayZ Multi Tool connected server ownership to public tool development. Legion?s setup flow, file tools, search pages, and guides followed the same idea: turn repeated support questions into tools people can use.

DayZ and Discord Services - DaDS

DayZ and Discord Services was Soul doing small DayZ and Discord jobs for low prices. Discord setups, server edits, XML changes, file repairs, and direct troubleshooting were normal work.

Accolade shows that period: exact briefs, direct file work, handovers, and server owners not being left stranded when Soul stepped back from paid side jobs.

The low-cost Legion Killfeed model came from that earlier work. Soul was already doing server and Discord jobs for low amounts before there was a subscription bot.

Aggro PVP - Proof coding is so easy, even a drunk can do it!

Soul has never hidden that he had an addiction to alcohol (it was never a problem). In October 2022, Soul dug out his old killfeed code and worked on it to distract himself, after getting passed a bug that had him stuck for ages, he realized how long he had gone without alcohol. The idea became simple: if he's coding, he's too busy to drink.

By April 2023, he had worked on code every day since October while still working two jobs. Legion Killfeed came out of that stretch of work. It was not a weekend clone or a borrowed public script. It was also part of staying sober.

When Joel Walker made the November 2022 "drunk blathering" comment he knew Soul was trying to get sober, but rather than be hurt by words, Soul turned it into his server's slogan: “Aggro PVP - proof coding is so easy, even a drunk can do it.”

Legion Killfeed

After Aggro PVP closed and another owner took over Aggro PVP with the request Soul stayed as admin and coder, this gave Soul enough time to return to working on the killfeed idea. The old "The Soul" code became the starting point for what became Legion Killfeed.

Kamikaze420 and SaltySilver were brought on at first because Soul was still new to building the bot at that scale and he wanted to ensure it had a full support network. The bot started getting attention because setup was simple, the feed output was visual, and normal staff could understand what happened without reading raw logs.

The current Legion Killfeed service is the solo continuation of that work, Soul has done all updates, provided all support, personally helped users setup the bot, built heaps of file tools, customized and added all the feeds, built in moderation & tracking features that no other has and done it all for the cheapest pricing out of all comparative bots all without annoying feature paywalls.

Proof of Kamikaze's bot code-theft.

Soul split from the others in June 2023 and despite all the misinformation circulating, it came down to workload, ownership, and control. Soul was doing the work, it's proven that Soul did 1935 edits to the bot's code to Kamikaze420's 55 total edits & SaltySilver's 22 total edits, Soul said it plainly, if the others wanted equal shares, they had to contribute equally. He was told they weren't interested in making money so he deleted his intellectual property from their shared workspace, factory reset it to prevent restoration of his code and left to rebuilt alone. SaltySilver confirmed Kamikaze420 has a backup of Soul's code and evidence surfaced showing Kamikaze420 using ChatGPT to "rewrite" Soul's code in an API. To add insult to injury, Kamikaze420 even used Soul's servers logfiles to have the AI "rewrite" the stolen code.

The evidence shows Anthony “Soul” Brodie with 1,935 provable actions and edits tied to the original code history. Mathew “Kamikaze” Trojanowski did not contribute more than 50 edits in 8 months and the trainee later made public death-wish comments toward him.

Legion Killfeed’s position is clear and we can legally say this directly: Kamikaze's stolen-code bot stole Legion Killfeed’s code. The record points to matching command logic, matching feature flow, the same bot behaviour, old repo traces, code history matching Legion’s original work, upload logs, support screenshots, Facebook spam, review abuse, search-result damage, and years of harassment aimed at the developer whose work was taken.

Legion Killfeed also keeps a 100% uptime operational record backed by support history and 64 verified Trustpilot reviews , including 63 five-star reviews and one four-star review, showing the real customer record not the fabrications on reddit.

The full public archive is here: https://they-wish-i.died.space/

Reddit denial - Oops, I dropped the proof again...

The "Oops, I dropped evidence again" parody of "Oops, I did it again"

The phrase they - wish - i . died . space uses their words. Soul turned it into a documented timeline.

Selected evidence image

Soul fights for the community - without clout chasing!

Soul publicly reported an undeletable DayZ console server.log growing to 2.44 GB, shared CPU and RAM measurements, and gave Bohemia Interactive enough detail to act on. After the change was added, Bohemia came back to Soul for live testing on a real console server. Soul posted the follow-up results publicly: average CPU dropped from 64.34% to 38.96%, and RAM usage dropped by about 223 MB.

Soul's detection of the bloated logfile issue should not be undersold, to be completely clear, Soul improved all DayZ servers by 40% across all devices.

He also posted a console admin-tooling proposal asking for restricted init.c access or an official API/RCON-style alternative for announcements, messages, kicks, bans, teleport help, and faster exploit response. Those suggestions were specific admin tools based on the limits console owners deal with every day.

The RPT spam report broke down roughly 77 MB and more than 1.08 million lines across about five hours, showing how unreadable logs hurt moderation and support.

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