DayZ Files Explained

A plain-English DayZ file reference for console server owners. Pick a file to see what it controls, which options are accepted, how the matching XML/JSON files work together, and what a usable setup looks like.

cfgeconomycore.xml

cfgeconomycore.xml explained

Defines CE root classes and default logging / dynamic-event values that bootstrap the economy system.

Core CE • 3 explanation cards

Open Bohemia GitHub

CE Bootstrap Defaults

cfgeconomycore.xml starts the CE with root class families and default values before files like events.xml and types.xml are processed.

  • Root classes tell CE which broad object families can be scanned, logged, or managed. Examples include survivor, infected/animal, car, and boat roots.
  • Defaults are fallback name/value pairs used before more specific economy files override behavior.
  • Dynamic event values such as radius and min/max values provide starting values for event placement logic.
  • Logging toggles control CE diagnostics such as memory LOD reporting and economy output.

What The Main Rows Mean

  • rootclass name is the parent class family the Central Economy should scan and manage.
  • act="character" marks roots that represent spawned characters such as players, infected, or animals.
  • act="car" marks moveable vehicle families such as cars and boats.
  • reportMemoryLOD="no" tells the export/bootstrap layer not to rely on memory LOD reporting for that root class.
  • default name/value pairs are the CE bootstrap defaults that exist before per-file economy data like events.xml and types.xml are applied.

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