DayZ init_random behavior

A focused explanation of how the init_random flag influences spawn variability, attachments, and child quantity handling.

Detailed Explanations of event flags init_random The init_random attribute determines the initialization randomness for entities or objects when spawned by an event. Here's a detailed explanation: When init_random="1": The spawn system randomizes certain parameters: - Attachments: Whether entities spawn with random attachments. - Quantities: Variability in the number spawned, especially for child entities. Clarification on Randomization - For Amounts: init_random="1" introduces variability based on the min and max values for child elements. - For Attachments: Entities may spawn with randomized attachments (e.g., a gun might spawn with or without a scope). When init_random="0": Entities or objects spawn with cfgspawnabletypes.xml configuartions.

Site search

Find pages, tools, and guides

Copyright