DayZ object spawner lighting

DayZ Street Lights and Client-Side Light Objects

A tested reference for using DayZ light objects separately from lamp-post models, including Chernarus and Livonia street-light JSON downloads, night-time light-post notes, radius and brightness values, and police-siren style light effects.

Working DayZ street lights video

This video shows the street-light setup working in game, using light sources that can be placed separately from the visible lamp or prop model.

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DayZ street lights using working light sources for console server object-spawner setups.

How these lights work

These are the light objects themselves. They do not need to be attached to the visible street-light, lamp, vehicle, or prop model to cast light, so you can place a physical object and a separate light object where the glow needs to be.

Client-side lighting

The light effect works client side. Based on the files, that implies the visible light is not being handled like a normal server-managed object, which should help performance when used sensibly.

Shadow cost

Lights that cast shadows can be performance heavy. Use them carefully, especially in dense towns, traders, arenas, and event hubs. Testing so far has not shown issues, but high-density lighting still deserves restraint.

Capitalization matters

Classnames are case-sensitive when used this way. Copy the light object name exactly, including capitalization, or the light may not spawn as expected.

Police-siren appearance

Red, blue, alarm, roadblock, flare, and vehicle light objects can be used as building blocks for a flashing police-siren appearance. The useful part is that the visible siren effect can come from the light object itself instead of relying on a full vehicle or lamp object.

Radius and brightness reference

Values are grouped in one readable table. Vehicle entries keep their low-beam, high-beam, and brake data together so the reference does not stretch down the page.

Light object Radius Brightness Extra beam data
RoadflareLight 30 8.5 Standard glow data.
FlareLight 100 10.0 Large flare radius.
BonFireLight 40 15.0 Use exact capitalization from the tested entry.
ChemLightLight 7.5 1.5 Small light source.
Grenade 20 50 Explosion-style light data.
FireplaceLight 25 4.75 Fireplace glow.
TorchLight 30 5.0 Torch glow.
GasLampLight 15 5.0 Portable gas-lamp style data.
FlashLightLight 25 4 Flashlight beam source.
HeadtorchLight 20 3 Headtorch beam source.
PistolLightLight 18 5.25 Weapon light source.
UniversalLightLight 25 6.05 Universal weapon light source.
Sedan_02FrontLight, Offroad_02FrontLight, Truck_01FrontLight Low 75 / High 100 Low 5 / High 10 Front vehicle beam data.
OffroadHatchbackFrontLight Low 55 / High 75 Low 5 / High 10 Front vehicle beam data.
Hatchback_02FrontLight Low 65 / High 90 Low 6 / High 12 Front vehicle beam data.
CivilianSedanFrontLight Low 65 / High 80 Low 5 / High 10 Front vehicle beam data.
CivilianSedanRearLight, Hatchback_02RearLight Brake 6 / Low 13 / High 15 Brake 1 / Low 2 / High 2.5 Rear and brake light data.
Offroad_02RearLight Brake 6 / Low 15 / High 18 Brake 6 / Low 2 / High 7 Rear and brake light data.
OffroadHatchbackRearLight Brake 6 / Low 13 / High 15 Brake 1 / Low 2 / High 2.5 Rear and brake light data.
Sedan_02RearLight Brake 6 / Low 10 / High 10 Brake 5 / Low 2 / High 5 Rear and brake light data.
Truck_01RearLight Brake 6 / Low 10 / High 10 Brake 5 / Low 2 / High 5 Rear and brake light data.